Aetherion: Chronicles of the Fallen
Dark fantasy mobile MMORPG
Our debut world — a shattered continent of factions, Aether magic, and cross-play warfare between mobile and PC. Built from scratch in Unity.


We forge 3D worlds, craft assets, animate characters, and ship games. A young studio of builders, artists, and engineers based in the UK, building globally.

Forging Worlds
Shaping Stories

From the first concept mesh to a live storefront build, we run the full creative and technical pipeline. No borders, no boilerplate — just focused craft.
Characters, environments, weapons, and props built for games — clean topology, efficient UVs, and engine-ready delivery.
Blender · Maya · ZBrush · UnityFull art pipelines: textures, materials, VFX prefabs, UI kits, and world-building kits tailored to your production.
Materials · VFX · Kits · EnvironmentsCombat loops, locomotion sets, cinematic sequences, and rigging that make characters feel alive.
Motion · Rigging · CinematicsHand-crafted sprite sheets, UI elements, icons, and illustrated assets for pixel, stylized, or hybrid games.
Sprites · UI · Icons · SheetsEnd-to-end game production: design, programming, multiplayer systems, economy balancing, and live ops.
We embed with studios and brands to build, port, or rescue game projects on deadline and on budget.
Platform preparation, store pages, compliance, monetization design, and launch strategy for Steam, mobile, and console.
Every project is a bet on long-term quality. Aetherion is our flagship; the rest are early sparks we are shaping carefully.
Dark fantasy mobile MMORPG
Our debut world — a shattered continent of factions, Aether magic, and cross-play warfare between mobile and PC. Built from scratch in Unity.

Single-player adventure
A compact, narrative-driven action RPG exploring industrial mythologies and hand-animated combat. Early prototyping.

B2B production
We partner with studios who need extra art, engineering, or full production muscle under NDA.


Every game starts with an engine — invisible, solid, everything that makes it run. It continues with an arc: a spark, a story, a world. It finishes with interaction — the player’s touch, choice, and mark.
Engine Arc Interactive lives at the intersection of those three moments. We build the engine, strike the arc, and leave the world to the player.
Founded around our debut title, Aetherion: Chronicles of the Fallen, we are a small, independent studio combining UK company structure with hands-on production in Turkey. We believe in long-term franchises, fair business models, and games made by people who actually play them.
Clean architecture, optimized pipelines, and systems that scale.
We take design risks others avoid to make worlds worth remembering.
Fair monetization, honest live ops, and games that value player time.
Every project is a foundation for the next — no burn-and-pivot cycles.
UK-registered, Turkey-built, internet-native. We ship everywhere.

Whether you need assets, a co-dev partner, or just want to talk shop about game systems, reach out. We read every message.
We are always looking for curious artists, engineers, and designers who want to build worlds. If you are one of them, send your portfolio and a short note to hr@enginearc.co.uk.